A: In Twilight Path's Mineral Cave. After that Lusamine and Guzma disappear! Just before you go through, dismount your Stoutland, walk west and you'll reach a tucked away. Now go north from the last block in its hole and push the next block north. It's time to go to the Pokemon League! Now be sneaky and strut down the right side of this building. Don't worry, there's nothing riding on it, so just mess around. You'll spot a little path leading down to the waterside.
A: In Guardia Town starter town , head North and you'll be in Green Leaf. Take it and weave between the patches of tall grass. Outside you'll bump into Lillie. Go to the back wall and interact with the trash can there. Downstairs, Hau will give you a. Drop down, jump back on Lapras and swim west back to the first beach. Once down there, jump on your Lapras.
A: Talk to the guy in green inside the gym in Oceanshine City, and then head to Krystal Path. It's at the top of back on Ula'ula Island. Head back to the pond and talk to Master Rhea, and you'll have a choice if you want to battle her with Zapdos. Nanu is also carrying a which he will use on a Pokemon when it is low. Defeat him, and after, both of you will see a trainer with a Gabrieleon heading to Green Leaf. Go down it and west through the tall grass in the ruins.
And in the Royal Darkness base, he found Blitz who was helping out as well. Go south and take on the next Team Skull Grunt, the one you avoided before. Crosell and Claire will talk to you. Kukui will come up, pick up - and give it to you. A: Dusk Path, above the waterfall.
Azelf Pokémon Black 2 and White 2 After beating the , the player can encounter Uxie, Mesprit, and Azelf at the , causing them to fly off to various places in , where the player may then battle them. Team Earth grunts will come and battle. The materials on this page are intended to supplement the exercises, rituals, and meditations that. Here, you can either battle Claire or not, it's up to you to try your skills with Gabrieleon. That's everything for this floor. Now go up to the elevator and use it to reach the next level. However, in his world, the other Lugia died because of the failed attempt of Royal Darkness capturing the two Lugias, but in Blitz's world, Royal Darkness successfully caught both, but one escaped and bore an offspring.
Leave this area back to the main area. Time for Gladion to be stupid and stuff. Defeat them, but after you do, they'll drug you to sleep. Soon after, he faced Shadow Lugia for the final time, and after he successfully eliminated it with Lugia, it vanished and turned to dust, and soon, Jagold was free. Conversely, those that bounce through life hoping things will somehow turn out all.
With that, run back through to Hapu's house. Head outside and you'll be in Garden Field, where Claire will battle you. Continue south until you reach the ledge. You'll be warped into Rintah Town where the shaman will tell you about the unison of the two timelines. Along the way, a Team Earth grunt will battle you. After she goes off, Hapu's grandma will give you to ride on using the. Doing that, it shouldn't be too hard.
Wander back downstairs and talk to the lady at the front counter. Talk to the guy who is blocking the entrance of the E. Finally move south-west through the tall grass and see the Aether Foundation and Team Skull face off. This page is intended to supplement my book and give avid students of the Twilight Path additional resources. Head back to Guardia Town, and head east to reach Fortune Valley North where Light will battle you. Afterwards, you'll be warped outside the base.
Azelf appears on , the path that leads to and where a Trainer's courage will be tested. You can check out the Aether Foundation's place upstairs for funsies, but other than that you should head back outside. Trials await her in the future, and a strange dream's confusing her. Do so and blow that for Pokemon Moon or for Pokemon Sun. Once it's beaten you get your and that beautiful Trial Complete screen. Once you're there, defeat the Master 17, and afterwards, defeat Champion Jimmy.
At least these ones don't move. Before you do, start taking the winding path north. A Level 40 Hakamo-o will attack. After they defeated the threat, Giratina, who controls him, Jagold was free. Run north all the way to Kiawe. Finally, surf south across the next bit of water.